Stronghold – official minecraft wiki signs of concussion in a baby

All strongholds are located at random positions within rings, each ring with a certain radius from the origin – the point at x = 0, z = 0, not the world spawn, which may be a couple of hundred blocks away. Strongholds also may extend further in or out of that area. The strongholds are generated at roughly equal angles from the center point of the world (for instance, each stronghold in a ring of 3 is in the region of 120 degrees from the others, measured from the origin). The game will not generate a stronghold partially above-ground: any portion above the ground layer will be replaced with air blocks, leaving a cutaway. Strongholds may generate at bedrock level, cutting the bedrock [ verify].

Strongholds primarily generate underground, and prefer to generate in biomes above sea level but will generate underwater if necessary.


Whole rooms can be flooded if the stronghold is intersected by a mineshaft or ravine. Sometimes, floating portal rooms can be found in the ocean, where no other room can generate. They also attempt to generate under village wells. [ Bedrock Edition only] Most parts of the stronghold can be overwritten by ravines, caves, abandoned mineshafts or dungeons; but it is very rare that the end portal is replaced, which would force a player to find one of the other strongholds.

Strongholds vary in size. They contain several doors and rooms made mostly of stone brick (45%), mossy stone brick (30%), cracked stone brick (20%) and monster egg blocks (5%). Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns.

Strongholds feature various types of main rooms. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a grate of iron bars leaving a 1×2 opening, and may have exits to other room pieces or dead-end exits into stone. Additional passages between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure.

Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. If a portal room is not generated, generation is redone.

• End portal room: Contains an inactive End portal and a silverfish spawner. There are two pools of lava in the front sides of the room and a bigger lava pool below the End Portal. There are 16 iron bars windows in the room, and the entrance is always a gate. One per stronghold, and never within 5 rooms of the starting staircase. On average, 0-3 Eye of Ender generates in the portal frames, and very, very rarely generates completely filled. Each portal frame has a 10% chance to be prefilled with an Eye.

• Store rooms: Dual-level rooms, each 2 blocks high, with a cobblestone center structure joining the two. A lone torch is housed within the structure. A ladder runs up the side wall for access to the second floor, which is made of wood planks and contains a chest.

• Five-way crossing: Has up to five exits (six counting the entrance): one across from the entrance down a short stairway made of stone slabs and stone brick blocks, one each to the left and right of the entrance, one on the left side of the upper level reached by a short stairway made of stone slabs and stone brick blocks, and one on the right side of the upper level across a bridge of stone slabs and double stone slabs over the downward stair. A single torch is on the side of the bridge. Maximum five per stronghold.

• Empty prison cells: A corridor with one wall partially made of iron bars and with two iron doors (in an open position, with no buttons). Beyond each iron door are cells with an iron bar wall between them. An exit is opposite the entrance. Maximum five per stronghold. In Bedrock Edition, no iron doors will be generated.